A whimsical rhyme that plays with the concept of time and events.
Hickory Dickory Dock, The mouse ran up the clock. The clock struck one, The mouse ran down, Hickory Dickory Dock. Hickory Dickory Dock, The mouse ran up the clock. The clock struck two, And down he flew, Hickory Dickory Dock. Hickory Dickory Dock, The mouse ran up the clock. The clock struck three, He climbed a tree, Hickory Dickory Dock. Hickory Dickory Dock, The mouse ran up the clock. The clock struck four, He hit the floor, Hickory Dickory Dock. Hickory Dickory Dock, The mouse ran up the clock. The clock struck five, He took a dive, Hickory Dickory Dock.
01.
Use your arm to mime the shape of a clock.
02.
At "hickory dickory dock," use rhythmic hand gestures.
03.
"The mouse ran up the clock" - Use your fingers to pretend the mouse is climbing up a clock.
04.
"The clock struck one" - Raise one finger to indicate the number one.
05.
"The mouse ran down" - Move your fingers downward as if the mouse is descending.
06.
Repeat the actions but change "one" to "two" and raise two fingers.
07.
Continue the actions, changing "two" to "three" and pretend the mouse is climbing a tree.
08.
Continue the actions, changing "three" to "four" and mimic the mouse hitting the floor.
09.
Keep the actions going, changing "four" to "five" and pretend the mouse is taking a dive.
Create paper plate clocks with movable hands.
Organize a friendly mouse race with toy mice.
Introduce basic time-telling concepts through a playful activity.
The rhyme teaches kids learn about numbers and counting, introduces the concept of time and sequencing, and engages them in a playful and memorable way.
Hickory Dickory Dock
Hickory Dickory Dock
Hickory Dickory Dock